Eristica, the future is imminent!

Eristica, the future is imminent!

Eristica stands out. And now I'll tell you why this:
Eristica is a revolutionary P2P platform that promotes participation in online challenges and contests. The project was launched in 2015 and has received over 1.2 million users. This platform allows each participant to start and receive calls, deliver a video recording of completed tasks, and receive an assessment based on the results.





1) Unification Eristica users will be able to create entirely different types of tasks, including competition in online games, offline betting, and mass competition, which is a unique advantage of this project. Another great feature of this platform is the freedom given to users when choosing the number of participants and participants. There can be "one-against-one", "one-against-many" and "mass" competitions.

2) Benefits. Indicators and financial costs in the tariff and call industries are uneven, and sometimes the difference can be very high. The bet usually applies to bets or intermediary companies, which means the cost may increase to 20%. For example, platforms with problems among young people charge a fee of 10%, while online tournaments and eSports competitions charge 5-10%. However, Eristica sets one level for all types of bets, calls and competitions, which is 3%. This will definitely be the standard in the industry and will create a stream of customers from more expensive platforms.

3) Synergy. Eristica will also create a platform where different types of people can interact with each other, thus creating synergies in this process. A young man who, perhaps never before, is involved in crypto currency, will have the opportunity to try products and services in the crypto industry. This will create the entry of new users and speed up the process of introducing crypto currency into the mass.

4) Community. Demography of a young audience is one of the interesting aspects of the Eristica project. Approximately 64% of the 1.2 million users are adolescents aged 13 to 24 years. Active users register in apps on average 4 times. What is surprising is that the average session time is 13 minutes, which is quite high in this industry.




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